We’re responding to one of the many distress calls from ships and stations across Federation space.
We pick up the action right after the last mission, with our away team scattered across a Borg cube. Following a successful rescue, we head back to Chetzia III and the Warden Base where they are attempting to manufacture more contagion.
We’re back on Romulus and fighting our way through an industrial complex to destroy the nanite facilities that can be used to spread the Warden contagion across the galaxy.
We finally make it past the Wardens on the station after several episodes of struggling… time for a simple infiltration of a city on the Romulan homeworld to gain further knowledge about the mysterious group’s galactic domination plans…
We’re still on the trading station trying to get past the Wardens to reuinte the team… what we uncover, though, changes the mission entirely…
We’re back on Qo’nos to escort Ambassador Worf to the Klingon High Council, and an audience with Chancellor Martok.
Having thwarted the mutiny on the Incursion, and subdued the Borg threat – our Away Team beam down to the Klingon Homeworld to rescue Ambassador Worf.
En route to Qo’nos to learn more about the Wardens intentions, several members of the Incursion crew are infected with the pathogen and mutiny. As Refelian gathers loyal officers the ship is captured by a Borg ship…
Decrypting information captured on the Leyte Gulf, Admiral Nolotai orders the Incursion back to Earth to eliminate the alien threat at Starfleet Academy and rescue Commander Data at Starfleet Headquarters.
We’re playing missions 2 and 3 of 2001’s Star Trek: Away Team…
We’re bringing you something different – playthroughs of all the retro games we remember from our childhood. First up, Star Trek: Away Team.
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